One of the most polarizing games I’ve ever played, not just polarizing for individual players but even internally polarizing based off what mood I happen to be in, is Galaxy Trucker by Vlaada Chvatil.

Published in 2007 by Czech Games, Galaxy Trucker makes players take on the role of intergalactic space transporters, trying to reach their destination while avoiding obstacles such as space pirates and meteorites. While on the way to their destination, players should be on the lookout for planets to pick up goods at and abandoned space stations. At the start of the game players have a pile of face down tiles in the center of the table. When everyone is ready, an hourglass is flipped, and players race to construct their space vehicle by simultaneously grabbing tiles and adding them to their board. Players boards function as their space vehicle in progress. These tiles can consist of guns, engines, containers, batteries, and life support systems. Players must build the best, most balanced, and hopefully functional space vehicle they can in an allotted time. After building is complete, a deck of cards is shuffled and then drawn from, triggering the events their vehicles will encounter. Once the deck of cards has expired, whoever still has a space vehicle intact gets points for the resources they picked up along their journey, the order they finished their journey, and have the best, least broken apart ship!
What makes Galaxy Trucker exhilarating and at the same time maddening is the flipping of the event cards. These cards can cause through just random bad luck meteors and lasers to hit their ship which can cause it to break apart, leaving it a wreck of a vessel. In a way, Galaxy Trucker harkens back to classic board games like Yatzee, Monopoly, and Battleship, where through uncontrolled ill fortune, players can be devastated by the role of luck. And this bad luck can snowball. As a ship breaks apart, it becomes even more vulnerable to future attacks.
And yet, many people love Galaxy Trucker, with it ranked even in the top 100 on BoardGameGeek. And I think the reason for this is that people do feel some pull from the nostalgic elements of chance it contains infused with more modern board game design. The building of ships is quite ingenious, where players have to carefully craft the best ship they can to mitigate the odds of ruination to the event cards. It is this contrast of high strategy to random chance that makes Galaxy Trucker truly a unique experience.
I would recommend Galaxy Trucker to anyone who can enter into a game with a light approach. Make no mistake about it. No matter who well you construct your ship, at some point you will get badly screwed over by events out of your control. And that’s okay. Because so will your opponents! Galaxy Trucker can be played in 30 minutes, and can be a hilariously, fun experience when played with the right group!
https://boardgamegeek.com/boardgame/31481/galaxy-trucker


During reading week I added another Feld game to my collection called Luna, printed in 2010, but having just got another reprint last year. Luna takes place in a fantasy realm, where each player controls novice monks, trying to win the favor of a Moon Priestess, while entering in a temple. Players must reposition their novices on on seven different islands around the central temple board, to benefit from the changing game state round to round. Essentially, players must track the movement of three character that move in between round to the various islands, and must each gravitate towards them for rewards or avoid them to not be penalized.

